Character animation · 2026

LatentDance

Towards Realistic and Dynamic Character Animation via Identity-Aware Motion Representation

One reference image. Any motion. Identity stays.

1NJUST 2NUS 3Independent 4Hunan University 5Tsinghua University

* Equal contribution · † Project mentor · ‡ Project lead · § Corresponding author

Motion should move with identity.

Existing methods ask attention to align sparse pose signals with dense character pixels. This ill-posed mapping often produces rigid motion and weak texture correspondence.

LatentDance takes a direct route: it warps the reference character’s own latent features under pose guidance, creating a unified representation of identity and motion. The result is more natural movement with stronger visual consistency.

Conceptual overview of LatentDance: reference identity, driving motion, and generated character animation.
Conceptual overview. This illustration communicates the method idea and is not a generated result.

Video presentation

LatentDance in three minutes.

Method, latent-warp visualization, and qualitative results in one short walkthrough.

Video presentation · 2:52 Download 1080p original ↗

Method

A unified latent space for identity and motion.

Instead of reconciling two separate conditions, LatentDance makes the reference identity itself move through time.

LatentDance framework pipeline
Overview of the LatentDance framework. Click to enlarge.
01

Identity-aware motion modeling

Reference latents are replicated and warped along joint and limb trajectories, replacing ambiguous sparse-to-dense alignment with explicit correspondence.

02

Pseudo-latent completion

Joint-aware semantic embeddings supply structure for regions that are occluded or missing from the initial frame.

03

Latent identity preservation

A direct route to the clean first-frame latent restores fine texture throughout denoising and reduces identity drift.

Inside the representation

Latent warp, not pixel warp.

The visualization decodes local latent patches only to show where identity features travel. The actual operation happens in semantic latent space and extends along skeleton connections.

Video results

Dynamic across styles and scenes.

Every clip shows the reference, driving pose, and generated result from left to right.

01Real-world

Real-world · unconstrained scene
Real-world · animated character
Real-world · stylized scene
Real-world · portrait reference
Real-world · varied identity
Real-world · natural motion
Real-world · close-up gesture

02Cartoon

Cartoon · stylized character
Cartoon · dancing character
Cartoon · armored character
Cartoon · non-human subject
Cartoon · dynamic full-body motion
Cartoon · expressive fox character
Cartoon · detective character
Cartoon · detailed furry subject
Cartoon · full-body animation
Cartoon · intricate costume
Cartoon · complex appearance
Cartoon · fine-grained motion

03TikTok

TikTok · portrait motion
TikTok · portrait sequence
TikTok · full-body motion
TikTok · upper-body gesture
TikTok · expressive gesture
TikTok · dynamic sequence
TikTok · rhythmic portrait motion
TikTok · full-body dance
TikTok · varied gesture sequence

More examples are available in the project repository ↗

Evaluation

Strong motion, faithful identity.

LatentDance improves temporal realism while remaining competitive on frame-level fidelity.

  1. MimicMotion
  2. Animate-X
  3. UniAnimate-DiT
  4. RealisDance-DiT
  5. Wan-Animate
  6. One-to-all Animation
  7. LatentDance (Ours)
  8. Ground truth
Four qualitative comparisons across MimicMotion, Animate-X, UniAnimate-DiT, RealisDance-DiT, Wan-Animate, One-to-all Animation, LatentDance, and ground truth
Qualitative comparison with state-of-the-art animation methods. Click to enlarge.
19.194PSNR ↑
0.8281SSIM ↑
0.2414LPIPS ↓
228.159FVD ↓

TikTok benchmark · best FVD among compared methods. See the paper for complete TikTok and Cartoon results.

Dynamic motion analysis
Dynamic motion and secondary movement.
User study results
User preference for motion quality, fidelity, and consistency.

Open source

Run LatentDance.

Inference code, pretrained checkpoints, pose preprocessing, and a Gradio demo are available now.

Citation

Cite this work.

@article{yang2026latentdance,
  title={LatentDance: Towards Realistic and Dynamic Character Animation via Identity-Aware Motion Representation},
  author={Yang, Yixin and Jin, Yeying and Zhang, Jiawei and Sun, Long and Cheng, Xu and Pan, Jinshan},
  year={2026}
}